Monday, July 15, 2013

DnD-SCP 1/8: Hazmat Suit

Hazmat Suit Item (part of my "SCP challenge") Light Armor (treat as masterwork for special effects)
Cost: Huh. What is a good cost for this? Let's see... How about 40gp? 40gp seems under-priced. 60gp.
Stats: +2 AC, Max Dex 7, Check Pen. -2, Spell Failure 15%, no changes to speed. Hazmat Suits are slightly heavy but still Light Armor. Would you swim in a Hazmat Suit? I didn't think so.
Effect:
You have DMG reduction 8/electricity and DMG reduction 6/fire while wearing this suit. Any traps that poison you fail at poisoning you, but you have Spell Resistance 11 to poisoning spells. This makes sense because magic can go through a suit. You take no damage from a slime creature (an ooze/jelly/mold/etc.). Gases cannot harm you. This is good but probably can be improved.

1/7 challenges done. Woo!


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