Crazy Dungeon is an RPG that I made one day when I was bored and had access to a pen, a pencil, and paper. I have now made a Version 4.0 (yes, there were other versions). Also just in case you wanted to know (you didn't) my character is a Wrave called Wraph.
Crazy Dungeon Ruleset
Version 4.0
Basics:
Ability scores measure attributes of characters (randomly generated with 2d12 for each of them), the abilities are:
Agility: Speed and reflex.
Vitality: Health and fortitude.
Strength: Might and power.
Intelligence: Wisdom and will.
During the course of the game you will make Ability Checks, an Ability Check is a d20 roll + appropriate ability score modifier vs. the target number (or "TN").
All characters can move up to 5 spaces each turn.
Ability Score Modifier table:
Score/Modifier
2/-3
3/-2
4/-1
5/-1
6/-1
7/-1
8/-1
9/-1
10/-1
11/-1
12/0
13/0
14/0
15/+1
16/+1
17/+2
18/+2
19/+3
20/+3
21/+4
22/+4
23/+5
24/+5
Whenever you get attacked, you make an Agility Check vs. the attacker's Strength Check. Then, if you lose the Agility Check, make a Vitality Check. If you fail the Vitality Check, your Health goes down one stage.
Health Stages: Fine (1), Hurt (2), Injured (3), Bloodied (4), Severe (5), Dying (6), Dead (7).
When you start play, your Health is at stage 1 (Fine). You cannot move your Health above Fine or under Dead. If you are Dying, you are at -2 to your Vitality Check when someone attacks you. 1 turn in combat = 5 seconds.
When you are Dead, you are... dead. You are out of the game. You cannot be healed in any way (unless you are Resurrected).
Roles:
A Role is what role you play in the game. In an adventuring party, no one should have the same Role.
A list of Roles is below:
- Trickster (Skills: Hide, Notice)
- Fighter (Skills: Break, Endure, Notice)
- Crafter (Skills: Craft, Hide)
- Templar (Skills: Hide, Endure, Notice)
Players have Ranks in Roles. When you start play, you are Rank 1 of any Role
you choose. You Rank Up when you get 100 XP (you start with 0 XP at Rank 1),
then you are in the next Rank of that Role (Rank 2-10). You cannot Rank Up any
more when you are Rank 10 in any Role. You get a +1 bonus per Rank on all Skills that you can use. You get XP from killing stuff and completing stuff.
Races:
You have to choose a Race when you start play. It is okay for 2 players to have the same race.
Human: No special abilities or modifiers. "Humans are believed to have evolved from the ancient Sylvans. Their culture changes so much, so often, Leonins find it hard to understand the Humans.
Sylvan: +2 Intelligence, -2 Strength "Not much is known about this race of extraplanar pixies."
Leonin: +2 Agility, -2 Vitality "The Leonins are ancient, peaceful, feline creatures with amazingly long life spans.
Mantid: +3 Strength, +1 Vitality, -4 Intelligence "These bug-like creatures live on another plane. They use portals to move between cities."
Wrave: +2 Agility, +1 Intelligence, -3 Strength "The demons recently built a city on the Plane of Mortals. The Wraves are demi-demons."
Items:
Money is Coins (c), each player starts with 30c.
Shop:
Sword (+3 Strength when making a Strength Check in combat) 5c
Bow (+1 Agility when in combat, you use Agility instead of Strength in combat) 5c
Crowbar (+4 to Break Skill) 5c
Weak Armor (+2 Vitality when in combat) 5c
Moderate Armor (+4 Vitality when in combat) 10c
Strong Armor (+6 Vitality when in combat) 15c
Torch (Lights a 5 space radius for 2 hours when lit) 5c
Tinderbox (Lights Torches) 5c
Crafting Kit (Required to use the Craft Skill) 10c
Potion (+1d2 Health Stage) 5c
Amazing Potion (+2d2 Health Stages) 10c
Ring of Wisdom (+4 Intelligence when worn) 25c
Ring of Force (+4 Strength when worn) 25c
Ring of Protection (+4 Vitality when worn) 25c
Ring of Speed (+4 Speed when worn) 25c
You can sell an item for as much as you can buy it for.
Skills:
Break (Strength)
To make a Break Check, roll a Strength Check vs. the TN for the material of the item being broken (wood: 8, stone: 11, metal: 17, crystal [or strong metal]: 24). If you succeed, you break the item.
Craft (Intelligence)
To make a Craft Check, roll a Intelligence Check vs. TN 8+cost of item crafted. If you fail, you create a... mangled... thing. If you succeed, you create the item you need to craft.
Endure (Vitality)
You can make an Endure Check to prevent taking a -2 mod to your Strength in combat. To make an Endure Check, roll a Vitality Check vs. TN 12.
Notice (Intelligence)
You can make a Notice Check to find a hidden person. To make a Notice Check, roll a Intelligence Check vs. a TN equal to the hidden person's Hide Check.
Hide (Agility)
You can make a Hide Check to hide yourself. To make a Hide Check, roll an Agility Check vs. no TN. Your Hide check is used as the TN for Notice Checks to spot you.
Monsters:
Monsters are things you kill. These are the 4 monsters that you encounter in dungeons.
Skeleton:
You hear the clatter of bones as the skeletons in the dungeon come to life (or un-life) and attack you.
Health Stages: 1(Fine), 2, 3, 4 (Dead)
Loot: 3c, 1 Tinderbox, Sword, Moderate Armor, 50 XP
Strength: 16
Agility: 16
Vitality: 14
Intelligence: 12
Witch:
You stare at the robed figure in front of you. He cackles cruelly and blasts your life forces out with his magical powers.
Health Stages: 1(Fine), 2, 3, 4, 5(Dead)
Loot: 5c, 1 Potion, Weak Armor, 50 XP
Strength: 15
Agility: 15
Vitality: 18
Intelligence: 20
Special: Can use a Death Blast spell (1 turn) which makes all players within 4 spaces of the witch lose 1d2 Health Stages.
Shrieker:
You are wandering around a seemingly empty room when suddenly, a loud scream pierces your ears. A white, blurry figure runs up behind you and rips out your internal organs.
Health Stages: 1(Fine), 2, 3, 4, 5, 6(Dead)
Loot: 2 Anomalous Claws (They make me... dizzy... when I stare... at them.), 100 XP
Strength: 17
Agility: 19
Vitality: 10
Intelligence: 2
Special: Can use the Shriek ability (1 turn) which makes all players that can hear the shriek (within 12 spaces) of the shrieker lose 1d2 Health Stages.
Blackwrave
You are wandering through the dungeon, when a tall, black demon appears in front of you. You look at it's face and...
Health Stages: 1(Fine), 2, 3, 4, 5, 6, 7(Dead)
Loot: Sword (Claws), 150 XP
Strength: 15
Agility: 24
Vitality: 19
Intelligence: x (They know all)
Special: Will not attack a player unless looked in the face.
Special: Can use Teleport at any time (go anywhere in a 20-space radius).
Crazy
Dungeon
Race:
Role: XP: Health Stage: Coins:
ABILITY SCORES:
ABILITY SCORES:
Agility [_]
Vitality [_]
Strength [_]
Intelligence [_]
SKILLS:
Break ( )
Craft ( )
Endure ( )
Hide ( )
Notice ( )
ARMOR: ________
WEAPON: ________
INVENTORY:
Crazy Dungeon is an
awesome RPG by Bear Nicholas Riversong. Crazy Dungeon is owned by Bear. No
stealing!
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