Crazy Dungeon Ruleset
Version 4.1
NOTE: ALL 4.0 EXPANSIONS ARE STILL COMPATIBLE WITH 4.1
A Better Description
There is a GM. He makes the dungeon. There is a board used in gameplay, use a square grid or the Shape Gods will eat your soul. The other people are players, there should be 2-6 players (excluding the GM).
Anomalous Objects
A list of Anomalous Objects (found in dungeons) is below:
Anomalous Mask: When worn, shifts the wearer into any form he chooses.
Anomalous Knife: When used, if this knife hits the defender, the holder of the knife heals 1 Health Stage.
Anomalous Goggles: When worn, allows wearer to see through walls.
Dungeon Features
Poison Spike Trap: Any player that moves on this space must succeed a TN 11 Agility Check or lose 1 HS per turn, you can make a TN 17 Vitality Check to negate this effect.
Saw Trap: Any player that moves on this space must succeed a TN 16 Agility Check or lose 1 HS.
Shrine: Any player that moves into a room with a Shrine may heal 1 HS.
Chest: The first player that moves on this space can Loot the Chest and get +1d12c.
Ladder: To the next floor!
Walls: All dungeon walls are Stone (or with More Weapons, Crystal, Iron or Wood)
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