What you need:
4 players
1 token for each player (a coin or a button). These are the airships.
1 d6
A piece of paper with a 3x3x3 grid drawn on it, each space should be the size of 1 token. The 4 players's tokens are placed in each of the 4 corners. No, to the left does not mean the TOKEN to your left, it means the person sitting to your left.
1 d20 for each player (or something else that can count from 20)
Some paper for the players to write their Items on.
A prize! (like that shiny trophy on the bottom of the post...)
How to win:
Destroy the other player's airships! >:D
How to play:
All players set their dice to 20.
Youngest goes first. He can move his airship 1 space in any direction on the grid, this won't end his turn. He can choose to get an Item, or Attack an airship. If he chooses to get an Item, he rolls the d6. He gets a different Item depending on what number he rolls. A player may not have more than 10 Items. If they have 10 Items, they may not get any more Items. The Items will give the player more ATK or DFN. With no Items, a player's ATK and DFN are both 1. After someone rolls for an Item, their turn ends and the player to their left can roll for an Item or Attack a player, and after they do one of those, their turn ends and the player to his left takes a turn, and so on. A player SHOULD NOT show how much ATK or DFN he has until he is attacked/attacks. You may skip your turn.
d6 Item
1 Cannon: +1 ATK
2 Plating: +1 DFN
3 Crew: +1 DFN or ATK, you choose.
4 Crew: +1 DFN or ATK, you choose.
5 Shop: Not an Item. Next time you roll an Item, you gain 2 of that Item.
6 Storm: Not an Item. When you roll Storm, you lose 1 Item,
and you are at -1 DFN when someone
attacks you next.
If the player chooses to Attack, he may choose any player that is within 2 spaces of his airship. That player compares his DFN against the attacking player's ATK. If his DFN is equal to or higher to the attacking player's ATK, nothing happens and the attacking player's turn ends, and the player to left (of the attacker) takes a turn. If he has less DFN then the attacker has ATK, he turns his die down one number, the attacking player's turn ends, and the player to left (of the attacker) takes a turn. When a player has turned their die down to 1, they are out of the game and they lose :( . The last player standing wins! He also gets a prize :D . Print out the trophy and cut it out. Staple a pocket on it and fill it with candy!
4 players
1 token for each player (a coin or a button). These are the airships.
1 d6
A piece of paper with a 3x3x3 grid drawn on it, each space should be the size of 1 token. The 4 players's tokens are placed in each of the 4 corners. No, to the left does not mean the TOKEN to your left, it means the person sitting to your left.
1 d20 for each player (or something else that can count from 20)
Some paper for the players to write their Items on.
A prize! (like that shiny trophy on the bottom of the post...)
How to win:
Destroy the other player's airships! >:D
How to play:
All players set their dice to 20.
Youngest goes first. He can move his airship 1 space in any direction on the grid, this won't end his turn. He can choose to get an Item, or Attack an airship. If he chooses to get an Item, he rolls the d6. He gets a different Item depending on what number he rolls. A player may not have more than 10 Items. If they have 10 Items, they may not get any more Items. The Items will give the player more ATK or DFN. With no Items, a player's ATK and DFN are both 1. After someone rolls for an Item, their turn ends and the player to their left can roll for an Item or Attack a player, and after they do one of those, their turn ends and the player to his left takes a turn, and so on. A player SHOULD NOT show how much ATK or DFN he has until he is attacked/attacks. You may skip your turn.
d6 Item
1 Cannon: +1 ATK
2 Plating: +1 DFN
3 Crew: +1 DFN or ATK, you choose.
4 Crew: +1 DFN or ATK, you choose.
5 Shop: Not an Item. Next time you roll an Item, you gain 2 of that Item.
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Cut on the line made of smaller lines. |
and you are at -1 DFN when someone
attacks you next.
If the player chooses to Attack, he may choose any player that is within 2 spaces of his airship. That player compares his DFN against the attacking player's ATK. If his DFN is equal to or higher to the attacking player's ATK, nothing happens and the attacking player's turn ends, and the player to left (of the attacker) takes a turn. If he has less DFN then the attacker has ATK, he turns his die down one number, the attacking player's turn ends, and the player to left (of the attacker) takes a turn. When a player has turned their die down to 1, they are out of the game and they lose :( . The last player standing wins! He also gets a prize :D . Print out the trophy and cut it out. Staple a pocket on it and fill it with candy!
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