Monday, August 12, 2013

Crazy Dungeon New Spell System Ideas!

When casting a spell, there are 4 different components of each spell that change the properties of the spell. For example, when using Harm, you could use another component, which would do something like causing the spell to do fire damage, or poison the target instead. That would, of course, mean that there wouldn't be a spell like Fireball, there would be a spell called Blast that could use a component for fire damage. Components (and subcomponents) cost certain materials to use. It is not possible to cast a spell without components or subcomponents.
Components:
Ignis (fire): Rubies
Aquar (frost): Sapphires
Elxad (elec): Topaz
Sonus (sonic): Emeralds

Then there are subcomponents. Subcomponents change the strength of a spell. For example, when using Harm with the Sonus component, you also must choose a subcomponent. A subcomponent describes how many units of a material you need to use. For example, Aquar Duo Harm would need 2 sapphires, would do x2 standard ice damage the spell normally does.
Subcomponents:
Unum: units 1, strength 1
Duo: units 2, strength 2
Tribus: units 3, strength 3

And then there are strikes.... I don't want to show to much stuffs so I'm only going to give you lists of components/subcomponents.
COMPONENTS:
Shadow Star
-Shadow
-Death
Silver Snake
-Frost
-Chaos
Jade Pheonix
-Life
-Fire
Lapis Couatl
-Sonic
-Kinetics

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